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[1.7.2] The Dalek Mod - (Doctor Who Mod, Daleks, Cybermen, Bigger On The Inside Tardis, Planets, Time Travel, Custom Daleks (API) + More)

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1WTC
Level 52 : Grandmaster Architect



PLEASE NOTE THE ID 200 BUG HAS BEEN FIXED HOWEVER FORGE 1057 STILL WILL NOT WORK WITH THE MOD, PLEASE USE FORGE BUILD 1047 OR LOWER



D9GVPqHII2A




Progress: 100% Complete
Game Version:Minecraft 1.6.4
Tags:Daleks, Cybermen, Doctor Who, Mod, Empty Child, Tardis, The Doctor, Dr Who, Time Travel, New Content, Bigger, The, Inside
Credit:RedDash16, Youtuber02, Khotarri

Update 28 (Or 26 for some reason?) - PATCH : 04/09/2014 1:08:11 pm4/09/14

- Fixed Dalek Lag Issue
- Fixed small Rendering issues
- Fixed the ID 200 bug
- Fixed Dalek Range Issue

Update 28 : 04/07/2014 3:11:09 pm4/07/14

Added:
- Tardis Command Block A
- Tardis Command Block B
- Tardis Command Block C
- Tardis Command Block D
- Tardis Command Block E
- Tardis Command Block F
- Tardis Command Block G
- Tardis Command Block GUI
- TV21 Dalek Emperor
- New First Doctor Skin
- New Second Doctor Skin
- New Third Doctor Skin
- New Fourth Doctor Skin
- New Fifth Doctor Skin
- New Sixth Doctor Skin
- New Seventh Doctor Skin
- New Eighth Doctor Skin
- New Twelth Doctor Skin
- Greenscreen GUI (Included in the Command Block GUI, for people who like making videos etc)

Changed:
- Rendering / scaling
- Tardis Command Block D Texture

Fixed:
- 12th Doctor Block no longer causes rendering issues
- SWD statue can now be placed
- Fixed Major Lag issues

Update 27 Patch - 1.7.2 : 04/02/2014 2:42:49 pm4/02/14

Changes:
  • Fixed Huge Lag issues

  • Fixed Title Screen Issues

  • Added Build Number to Title Screen

  • Removed Beta Release Info

  • Fixed Tardis Monitor Bug / GUI

Update 27 - 1.7.2 : 03/31/2014 11:40:24 am3/31/14

Added:
- First Doctor Statue
- Second Doctor Statue
- Third Doctor Statue
- Fourth Doctor Statue
- Fifth Doctor Statue
- Sixth Doctor Statue
- Seventh Doctor Statue
- Eighth Doctor Statue
- Ninth Doctor Statue
- Tenth Doctor Statue
- 2005_Dalek Asylum Inmate 1
- 2005_Dalek Asylum Inmate 2
- 2005_Dalek Asylum Inmate 3
- 2005_Dalek Asylum Inmate 4
- 2005_Dalek Asylum Inmate 5
- Strategist Dalek Inmate 2
- 70s Dalek Inmate 1
- 70s Dalek Inmate 2
- 70s Dalek Inmate 3
- 70s Dalek Inmate 4
- Skaro Dalek Inmate 1
- Skaro Dalek Inmate 2
- Skaro Dalek Inmate 3
- Skaro Dalek Inmate 4
- Special Weapons Dalek Inmate 1
- Special Weapons Dalek Inmate 2
- Special Weapons Dalek Inmate 3
- New Tardis GUI (Select whichplanet you want to visit!)

Changed:
- Classic Humans can edit blocks
- Classic Humans can greif.
- Dalek Aim Improvments.
- Daleks now find path entities before trying to shoot
- Daleks aim improved
- Daleks speed increase
- Dalek Mod title screen can now be turned off using the config file


Fixed:
- 12th Doctor Block can now be placed
- Daleks No longer try to shoot enemies above them due to accuracy issues
- Fixed some rendering issues with one of the Tardises
- Dalek Lag issue

Update 26.99- 1.7.2 Pre Release 4 Update : 03/23/2014 4:20:24 pm3/23/14

Changed:
Added Names for:
- entity.60s Dalek.name
- entity.Red Dalek.name
- entity.Movie Dalek Black.name
- entity.Movie Dalek Blue.name
- entity.Gold Dalek.name=Time War Dalek
- entity.Empty Child.name
- entity.Empty Villager.name
- entity.Laser.name
- entity.LaserEx.name
- entity.Cyberman.name
- entity.Clockwork Droid.name
- entity.Auton.name
- entity.CybermanNew.name
- entity.CyberLeader.name
- entity.StoneDalek.name
- entity.Special Weapons Dalek.name
- entity.CyberVillager.name
- entity.Skull.name
- entity.Arm.name
- entity.Body.name
- entity.ImperialDalek.name
- entity.RenegadeDalek.name
- entity.K9.name
- entity.Bessie.name
- entity.SupremeDalekRed.name
- entity.SupremeDalek.name
- entity.ScientistDalek.name
- entity.StrategistDalek.name
- entity.IronsideDalek.name
- entity.Tardis.name
- entity.WeepingAngel.name
- entity.Snowman.name
- entity.MarineDalek.name
- entity.MovieDalekRed.name
- entity.IceWarrior.name
- entity.UNIT.name
- entity.80sDalek.name
- entity.NetherDalek.name
- entity.EnderDalek.name
- entity.EnderSpecialWeaponsDalek.name
- entity.Adipose.name
- entity.EmptyNPC.name
- entity.SuicideDalek.name
- entity.GoldMovieDalek.name
- entity.MCCZombie.name
- entity.Clara.name
- entity.PilotDalek.name
- entity.human.name
- entity.zygon.name
- entity.sontaran.name
- entity.silence.name
- entity.EntityWhispermen.name
- entity.EntityGelGuard.name
- entity.EntityCleaner.name
- entity.EntityTimelord.name
- entity.EntityInvasionDalek.name

- Revamped Title Screen
- Added sounds back to mod

Update 26.75 - 1.7.2 Pre Release 3 Update : 03/21/2014 2:25:34 pm3/21/14

Changed:
- Changed Cave Game World generation, now more random starting to implement basic caves
- Changed Minecraft Classic World Generation, World is now limited to 16^2 chunks or 256^2 blocks

Fixed:
- Gallifrey Grass colors

New Bugs:
- When traveling to Minecraft classic using the Vortex Manipulator you will spawn underground (not all the time but most the time) however returning to the overworld will take you to the coords about x:0 z:0
This will be fixed in the next update

Update 26.50 - 1.7.2 Pre Release 2 Update : 03/11/2014 5:22:06 pm3/11/14

Added:
- Tardis Round Things _1
- Tardis Round Things _2
- Tardis Round Things _3
- Tardis Round Things _4
- Tardis Round Things _5
- Tardis Round Things _6
- Tardis Round Things _7
- Tardis Round Things _8
- Tardis Round Things _9
- Tardis Round Things _10
- Tardis Command Block D
- Tardis Console

Changed:
- Improved Minecraft Classic Terrain Gen

Fixed:
- Clothing tab now has correct name
- Clothing tab now has correct icon
- Fixed Title screen rendering
- Fixed Names for all Items / Blocks

Update 26.25 - 1.7.2 Pre Release Update : 03/03/2014 5:02:52 pm3/03/14

We have currently updated the mod to work with 1.7.2, most of the mod is now working however there are still some features which need to be fixed, one of the main being the World Gen, some of it is ok, however it is still very buggy. 

The update has some changes to the title screen, removing the Dalek Mod server button, as we have plans to move this somewhere else.
We have also fixed quite a few small bugs, improved the Dalek Accuracy slightly.

Dalek Mod Update Log 11.42 : 02/16/2014 12:50:36 pm2/16/14

Added new sounds for Cybermen on attacking
Made Daleks more difficult
Improved Dalek Accuracy
Improved Dalek AI
Time War Daleks (Formerly Gold Daleks) have NBT Speed attributes
Removed Dalek Shooting delay
Added new dalek "Stay where you are sound"
Daleks can now blow down doors and raid buildings with wooden doors
Daleks now make the iron golem hit sound
Daleks now have a death noise that has a chance of playing when they die
Daleks from classic eras make different attack sounds.
2005+ Daleks now have extra sounds
Dalek lasers have a chance to start fires
2005+ Daleks have a chance to Emergency Temporal Shift
Added Crafting Recipes for all 3 Tardises
Added new sounds for K9
Fixed K9's AI
Replace the diamond in the regular Tardis with:
Gold for Tennants Tardis
Quarts for classic Tardis
Sontarans now cloak randomly
Zygons and Sontarans are now faster
2005+ Daleks now have a blue falling particle
Added a customizable Hologram you can change its skin by renaming it
Added Tardis command block B and C
Imperial Daleks can fly up stairs
Some Daleks have new models
Special Weapons Dalek has new Rotations
Re-added Title screen
New Button to connect to the official Dalek mod server
Complete re-write of Mod Structure for 1.7 Update
K9 now has sounds.
K9's aiming has been slightly improved
Tons of new assets and sounds!
Ice warriors and Clockwork droid speeds increased!
SWD now attacks Renegade Daleks
The Spawn code has been fixed here are all mobs the spawn Naturally:
Gold Daleks
60s Daleks
2005 Cybermen
Special Weapons Dalek
80s Dalek
Gel Guard
Suicide Dalek
Note: All AI is being re written slowly to the new "AI 2.0"
The Mobs affected are:
Every Dalek
Daleks have the view distance of zombies
Cybermen also have the few distance of zombies
Dalek AIM has been slightly fixed
2005 Cybermen
Sontarans
K9

Dalek mod coding server has been setup there are now two coders:
1WTC (Obviously) Roles: Bugs,Big Features,Rendering,WorldGen,Dimensions and Mod Structure
RedDash16 Roles: AI coding,Dalek Coding, Mob Spawning,Items,Crafting Recipies,Tool sets and Balancing

Dalek Mod Update Log 11.31 : 02/09/2014 11:20:29 am2/09/14

New:
- Added ability to have custom text on the sign of the Tardis Command Block
- Added Language Pack for German

Bug Fixes:
- Fixed Tardis Command Block rendering bug
- Fixed Tardis Command Block Rotation Issue
- Fixed Tardis Command Block server Crash

Dalek Mod Update Log 11.30 : 02/08/2014 12:10:32 pm2/08/14

New:
- Added a language system, this allows for different languages to be used with the Dalek Mod Items / Blocks, not all of the items / blocks have translations yet however most of them do.
- Added language Pack for Swedish
- Added language Pack for Russian
- Added language Pack for Mexican Spanish
- Added language Pack for Welsh
- Added language Pack for English

Bug Fixes:
- Lever is no longer called Torch
- Bill And Teds phone booth now has a name
- Fixed small rendering issues

Dalek Mod Version 11.25 - PATCH : 01/07/2014 2:35:23 pm1/07/14

Fixed Tardis Regen Bug:
The Tardis no longer regenerates at random intervals, it now will only regen if the main Tardis doors are not present or if the command /RegenTardis is used

Dalek Mod Version 11.25 / Update 25 : 01/01/2014 1:48:11 pm1/01/14

Added / Changed:
Classic Daleks Eye / Lights now glow
Paradigm Daleks Eye / Lights now glow
Movie Daleks Eye / Lights now glow
Movie Dalek Red Eye / Lights now glow
Invasion Daleks Eye / Lights now glow
Pilot Daleks Eye / Lights now glow
Suicide Daleks Eye / Lights now glow
Tardis Hum sound
9 / 10th Tardis Lamp Glow
11th Tardis Lamp Glow
First Doctors Astrakhan
Third Doctors Cloak
Colin Bakers Coat
The Moment
Fixed Bookshelf rendering bug
Texture changed for 10th Doctor
Texture changed for 11th Doctor
Texture changed for 12th Doctor
Texture changed for Gold Dalek
Texture changed for Imperial Dalek
Texture changed for Supreme Dalek (red)
Texture changed for TARDIS (2010)
Texture changed for TARDIS (2005)
Texture changed for Foreman Gates
Texture changed for 11th Doctor Statue
Texture changed for 12th Doctor Statue

Update 24 : 12/28/2013 10:23:14 am12/28/13

Added:
Minecraft Beta
Forest In a Box
Fixed Bugs

Comments :

Join us to post comments.

1 - 50 of 491

SebTheGuitarMan97
Level 1
New Miner
April 15, 2014, 3:45 am

Can domeone please please please please show me how to use this mod?

nomich11
Level 1
New Miner
April 16, 2014, 10:38 am

You can just experimnt with the mod. Or use the blocks to build with, or you could start a survival world using it.

SebTheGuitarMan97
Level 1
New Miner
April 15, 2014, 2:34 am

I may sound dumb, but could someone please help me, how do i install this mod, I have installed forge sucessfully and now what?

1WTC
Level 52
Grandmaster Architect
April 15, 2014, 7:56 am

Download the mod, and place the .zip downloaded into your mods folder located at %appdata%/.minecraft.mods

The Doctor is in
Level 1
New Crafter
April 13, 2014, 4:08 pm

I tried the mod with Not Enough Items for 1.7.2. The mod is making Minecraft crash.

1WTC
Level 52
Grandmaster Architect
April 14, 2014, 1:34 am

Which version of forge are you using?


if it is the latest then please downgrade to this version:
http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.7.2-10.12.0.1034/forge-1.7.2-10.12.0.1034-installer.jar

The Doctor is in
Level 1
New Crafter
April 14, 2014, 9:33 am

It still doesnt work with Not Enough Items+I used version 10.12.0.1024

---- Minecraft Crash Report ----
// Ouch. That hurt :(

Time: 4/14/14 12:35 PM
Description: Exception in server tick loop

java.lang.RuntimeException: java.lang.NullPointerException
at codechicken.nei.NEIServerConfig.loadWorld(NEIServerConfig.java:56)
at codechicken.nei.NEIServerConfig.load(NEIServerConfig.java:41)
at codechicken.nei.ServerHandler.loadEvent(ServerHandler.java:44)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_18_ServerHandler_loadEvent_Load.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:74)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:94)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:412)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)
Caused by: java.lang.NullPointerException
at codechicken.core.CommonUtils.getSaveLocation(CommonUtils.java:28)
at codechicken.nei.NEIServerConfig.getSaveDir(NEIServerConfig.java:45)
at codechicken.nei.NEIServerConfig.loadWorld(NEIServerConfig.java:50)
... 9 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 147060800 bytes (140 MB) / 293568512 bytes (279 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 16, allocated: 29, tallocated: 77
FML: MCP v9.01-pre FML v7.2.116.1024 Minecraft Forge 10.12.0.1024 9 mods loaded, 9 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.2.116.1024} [Forge Mod Loader] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.12.0.1024} [Minecraft Forge] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CodeChickenCore{rc_} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NotEnoughItems{rc_} [Not Enough Items] (NotEnoughItems-1.7.2-rc2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MiscItems{@VERSION@} [MiscItemsAndBlocks] (miscitemsandblocks-094.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mantle{${version}} [Mantle] (miscitemsandblocks-094.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
thedalekmod{13.07} [DalekMod] (The Dalek Mod - 1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

PixelBirdz
Level 19
Journeyman Dragonborn
April 13, 2014, 4:23 am

what is the tardis for "tardis" that is made out quartz and only has one room? And there is a random tardis roundel in the sky lol.

PixelBirdz
Level 19
Journeyman Dragonborn
April 13, 2014, 3:34 am

awesome... thats all i can say... awesome...

thatcreeper+
Level 1
New Miner
April 12, 2014, 7:52 am

im not a big fan of doctor who, but this mod is simply amazing. keep up the good work

Patrick Tennant
Level 6
Apprentice Warrior
April 12, 2014, 7:23 am

Wat is the address to the Server?

The Doctor is in
Level 1
New Crafter
April 11, 2014, 3:05 pm

i have a idea for the mod, add every TARDIS there has ever been (Not 11/12, 9/10) like a War Doctor TARDIS you can travel in, and a 8th Doctor TARDIS. And you should Redo the Classic TARDIS interior since it is very inacurate. Just a idea

Davros123
Level 1
New Miner
April 10, 2014, 3:46 pm

undefined

nomich11
Level 1
New Miner
April 10, 2014, 4:29 pm

What do you mean by that?

nomich11
Level 1
New Miner
April 10, 2014, 3:27 pm

Hello, I would like to use your mod to do a modded survival on my new youtube channel.



Thank you. :D

Doctor How
Level 1
New Miner
April 9, 2014, 3:08 pm

When I went to Gallifrey, the suns were missing textured...

JordieKat
Level 1
New Miner
April 9, 2014, 9:52 am

Hello! Just take a moment of your time. I've been trying to install this on a server. And It will not work.
I've dragged the zip in the mods folder and it should have worked, but none of the items will show up like the fez, and the hats. And also the TARDIS won't spawn from my TMI. Nor will any other item..
Please help?

gamersnowy
Level 1
New Explorer
April 8, 2014, 8:43 pm

This is so COOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

Molten_Butter
Level 1
New Network
April 8, 2014, 12:48 am

how do you regenerate?

rainbohprincess
Level 1
New Miner
April 7, 2014, 1:54 pm

My boyfriend and I have searched online everywhere and done everything that's been said to do about gettng this mod to work.  We even downloaded tmi in the hopes that tmi might make it work.  IT DOES NOT WORK FOR ME.  I am really annoyed with this because Doctor Who is one of my favorite things in the world.

1WTC
Level 52
Grandmaster Architect
April 7, 2014, 2:25 pm

Which version of the mod are you downloading, is it the 1.6 version or the 1.7 version?

rainbohprincess
Level 1
New Miner
April 7, 2014, 3:33 pm

the one for 1.7.2

1WTC
Level 52
Grandmaster Architect
April 8, 2014, 12:51 am

brolan55
Level 5
Apprentice Dragon
April 7, 2014, 12:42 pm

why when daleks 
go in warter you cant 
see or kill them???

Wmac mich
Level 8
Apprentice Architect
April 5, 2014, 9:36 pm

When is the story mode coming out and the servers??

RedDash16
Level 12
Journeyman Scribe
April 7, 2014, 1:02 am

Soon.we hope.

Wmac mich
Level 8
Apprentice Architect
April 7, 2014, 2:16 am

Thanks.

Doctor How
Level 1
New Miner
April 2, 2014, 4:09 pm

Are you guys going to add a statue for the War Doctor? I mean, I guess Peter Cushing could work, but I don't know...

RedDash16
Level 12
Journeyman Scribe
April 5, 2014, 4:56 pm

Probably

Doctor How
Level 1
New Miner
April 6, 2014, 2:07 pm

Oh, alright. Thanks for letting me know.

TheNinja03
Level 2
Apprentice Warrior
April 1, 2014, 3:00 pm

Do the updates still update the 1.6.4 version?

RedDash16
Level 12
Journeyman Scribe
April 1, 2014, 5:41 pm

At the moment we are focusing on 1.7.2 right now
Updating both versions is hard due to the code being so different.

RedDash16
Level 12
Journeyman Scribe
April 1, 2014, 9:42 am

Hi I'm a developer of this mod i can confirm the mod is for 1.7.2 but there is an older 1.6.4 version also available

bobdudeblood99
Level 9
Apprentice Miner
April 1, 2014, 5:30 am

its says the download is for 1.7.2 but the game version says its for 1.6.4 wich is it?

Redstone Studios
Level 13
Journeyman Pirate
April 1, 2014, 2:54 am

You didnt post a picture about the - Bigger on the inside Tardis.

destroyer_of_aliens
Level 2
Apprentice Skinner
March 31, 2014, 5:55 pm

Wait... It says that it is for version 1.6.4 but you say it's for 1.7.2

SG_Unicron
Level 15
Journeyman Engineer
March 31, 2014, 8:59 pm

That's cause it's for both. They're working on updating it for 1.7. But while it's being updated, you can still use it for 1.6.

destroyer_of_aliens
Level 2
Apprentice Skinner
March 31, 2014, 5:54 pm

I want to hug you and I like staring at my profile pic because whenever you type something it shakes so yeah hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhghghghghghgghjfjdjxjjj

The Doctor is in
Level 1
New Crafter
March 31, 2014, 4:24 pm

The 11th Doctors TARDIS has a bug. When I enter, half of the whole thing is Oak wood Planks. Can you fix it? And the Sonic Screwdrivers dont work on Iron Doors anymore

Famix
Level 22
Expert Nerd
April 7, 2014, 8:40 pm

Sonic doesn't work at all!

I hope they fix

karrthus1
Level 34
Artisan Pirate
March 31, 2014, 10:22 am

will the daleks every fly?

nali65
Level 39
Artisan Miner
March 31, 2014, 2:13 am

update today

minesofmoria
Level 1
New Explorer
March 30, 2014, 9:24 am

An Incredible Mod, love the mobs, the gear, and the TARDIS.

cameronteasdale13
Level 1
New Miner
March 30, 2014, 9:16 am

i think next update

cameronteasdale13
Level 1
New Miner
March 30, 2014, 9:15 am

IDK

Phantom_Boy2
Level 1
New Explorer
March 29, 2014, 6:50 pm

When will story mode come out?

cameronteasdale13
Level 1
New Miner
March 28, 2014, 10:19 am

if you see the creator of this mod please tell him that i want to help doing the models my email address is
[email protected]

cameronteasdale13
Level 1
New Miner
March 28, 2014, 10:17 am

just do in the google serch is www.the-dalek-mod-1.7.2

cameronteasdale13
Level 1
New Miner
March 28, 2014, 10:16 am

When i sthe new update coming?

cameronteasdale13
Level 1
New Miner
March 28, 2014, 10:15 am

The onaly thing i like about the dalek mod is the server but khotari Muted me =(

cameronteasdale13
Level 1
New Miner
March 28, 2014, 10:14 am

When is the Storymode coming out?

Revanaught
Level 1
New Miner
March 25, 2014, 7:23 pm

How do I install this mod for 1.7.2?

cameronteasdale13
Level 1
New Miner
March 28, 2014, 10:20 am

just go to the mods website and find the dalek od then scroll down and find the pre-relese version!

dalekslayer96
Level 1
New Explorer
March 27, 2014, 12:55 am

Google is your friend.

1 - 50 of 491